
The first example of Nintendo’s philosophy of gentle guidance is at the very start of the game. This is how it works: The world in miniature Rather than a daunting and intimidating unknown, the world is a series of breadcrumb trails ready to be discovered and followed. For many developers, the idea of making a 100+ hour game that’s almost entirely player-led is a terrifying prospect, as the lack of overt structure can be overwhelming and dis-incentivising for the player.īotW, however, employs a range of quiet, clever techniques designed to help players navigate the environment. One-and-a-half times the size of open-world trailblazer Skyrim and 12 times the size of Twilight Princess, it provides a vast terrain to explore with barely any restrictions beyond a few hours of subtly enclosed preparation.


Released on Wii U and Switch in March, The Legend of Zelda: Breath of the Wild (BotW) is the biggest Zelda title ever made.
